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    Call of Duty Black ops [47]
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    Cvar и Dvar команды для Call of Duty 2\ Call of Duty 4, Call of Duty 5 и Modern Warfare 2

    Что такое Cvar\Dvar команды?? Это те команды которые по умолчанию запрещены, они активируют почти любые функции, например можно выключить эффекты или включить лазер.
    Почти в каждом чите есть эти функции.

    actionSlotsHide "0″
    activeAction "”
    ai_corpseCount "10″
    ammoCounterHide "0″
    authPort "20800″
    authServerName "cod4master.activision.com”
    bg_aimSpreadMoveSpeedThreshold "11″
    bg_bobAmplitudeDucked "0.0075 0.0075″
    bg_bobAmplitudeProne "0.02 0.005″
    bg_bobAmplitudeSprinting "0.02 0.014″
    bg_bobAmplitudeStanding "0.007 0.007″
    bg_bobMax "8″
    bg_fallDamageMaxHeight "300″
    bg_fallDamageMinHeight "128″
    bg_foliagesnd_fastinterval "500″
    bg_foliagesnd_maxspeed "180″
    bg_foliagesnd_minspeed "40″
    bg_foliagesnd_resetinterval "500″
    bg_foliagesnd_slowinterval "1500″
    bg_ladder_yawcap "100″
    bg_legYawTolerance "20″
    bg_maxGrenadeIndicatorSpeed "20″
    bg_prone_yawcap "85″
    bg_shock_lookControl "1″
    bg_shock_lookControl_fadeTime "2″
    bg_shock_lookControl_maxpitchspeed "90″
    bg_shock_lookControl_maxyawspeed "90″
    bg_shock_lookControl_mousesensitivityscale "0.5″
    bg_shock_movement "1″
    bg_shock_screenBlurBlendFadeTime "1″
    bg_shock_screenBlurBlendTime "0.4″
    bg_shock_screenFlashShotFadeTime "1″
    bg_shock_screenFlashWhiteFadeTime "1″
    bg_shock_screenType "blurred”
    bg_shock_sound "1″
    bg_shock_soundDryLevel "1″
    bg_shock_soundEnd "shellshock_end”
    bg_shock_soundEndAbort "shellshock_end_abort”
    bg_shock_soundFadeInTime "0.25″
    bg_shock_soundFadeOutTime "2.5″
    bg_shock_soundLoop "shellshock_loop”
    bg_shock_soundLoopEndDelay "-3″
    bg_shock_soundLoopFadeTime "1.5″
    bg_shock_soundLoopSilent "shellshock_loop_silent”
    bg_shock_soundModEndDelay "2″
    bg_shock_soundRoomType "generic”
    bg_shock_soundWetLevel "0.5″
    bg_shock_viewKickFadeTime "3″
    bg_shock_viewKickPeriod "0.75″
    bg_shock_viewKickRadius "0.05″
    bg_shock_volume_ambient "0.5″
    bg_shock_volume_announcer "0.5″
    bg_shock_volume_auto "0.5″
    bg_shock_volume_auto2 "0.5″
    bg_shock_volume_auto2d "0.5″
    bg_shock_volume_autodog "0.5″
    bg_shock_volume_body "0.5″
    bg_shock_volume_body2d "0.5″
    bg_shock_volume_bulletimpact "0.5″
    bg_shock_volume_bulletwhizby "0.5″
    bg_shock_volume_effects1 "0.5″
    bg_shock_volume_effects2 "0.5″
    bg_shock_volume_element "0.5″
    bg_shock_volume_hurt "0.5″
    bg_shock_volume_item "0.5″
    bg_shock_volume_local "0.5″
    bg_shock_volume_local2 "0.5″
    bg_shock_volume_menu "0.5″
    bg_shock_volume_mission "0.5″
    bg_shock_volume_music "0.5″
    bg_shock_volume_musicnopause "0.5″
    bg_shock_volume_nonshock "0.5″
    bg_shock_volume_physics "0.5″
    bg_shock_volume_player1 "0.5″
    bg_shock_volume_player2 "0.5″
    bg_shock_volume_reload "0.5″
    bg_shock_volume_reload2d "0.5″
    bg_shock_volume_shellshock "0.5″
    bg_shock_volume_vehicle "0.5″
    bg_shock_volume_vehiclelimited "0.5″
    bg_shock_volume_voice "0.5″
    bg_shock_volume_weapon "0.5″
    bg_shock_volume_weapon2d "0.5″
    bg_swingSpeed "0.2″
    bg_viewKickMax "90″
    bg_viewKickMin "5″
    bg_viewKickRandom "0.4″
    bg_viewKickScale "0.2″
    bullet_penetrationMinFxDist "30″
    cg_airstrikeKillCamCloseXYDist "24″
    cg_airstrikeKillCamCloseZDist "24″
    cg_airstrikeKillCamDist "200″
    cg_airstrikeKillCamFarBlur "2″
    cg_airstrikeKillCamFarBlurDist "300″
    cg_airstrikeKillCamFarBlurStart "100″
    cg_airstrikeKillCamFov "80″
    cg_airstrikeKillCamNearBlur "4″
    cg_airstrikeKillCamNearBlurEnd "100″
    cg_airstrikeKillCamNearBlurStart "0″
    cg_blood "1″
    cg_brass "1″
    cg_centertime "5″
    cg_chatHeight "8″
    cg_chatTime "12000″
    cg_connectionIconSize "0″
    cg_constantSizeHeadIcons "0″
    cg_crosshairAlpha "1″
    cg_crosshairAlphaMin "0.5″
    cg_crosshairDynamic "0″
    cg_crosshairEnemyColor "1″
    cg_cursorHints "4″
    cg_debug_overlay_viewport "0″
    cg_debugevents "0″
    cg_debugInfoCornerOffset "0 0″
    cg_debugposition "0″
    cg_descriptiveText "1″
    cg_draw2D "1″
    cg_drawBreathHint "1″
    cg_drawCrosshair "1″
    cg_drawCrosshairNames "1″
    cg_drawCrosshairNamesPosX "300″
    cg_drawCrosshairNamesPosY "180″
    cg_drawFPS "Simple”
    cg_drawFPSLabels "1″
    cg_drawFriendlyNames "1″
    cg_drawGun "1″
    cg_drawHealth "0″
    cg_drawLagometer "1″
    cg_drawMantleHint "1″
    cg_drawMaterial "Off”
    cg_drawpaused "1″
    cg_drawScriptUsage "0″
    cg_drawShellshock "1″
    cg_drawSnapshot "0″
    cg_drawSpectatorMessages "1″
    cg_drawThroughWalls "0″
    cg_drawTurretCrosshair "1″
    cg_dumpAnims "-1″
    cg_enemyNameFadeIn "250″
    cg_enemyNameFadeOut "250″
    cg_errordecay "100″
    cg_firstPersonTracerChance "0.5″
    cg_footsteps "1″
    cg_fov "65″
    cg_fovMin "10″
    cg_fovScale "1″
    cg_friendlyNameFadeIn "0″
    cg_friendlyNameFadeOut "1500″
    cg_gameBoldMessageWidth "390″
    cg_gameMessageWidth "455″
    cg_gun_move_f "0″
    cg_gun_move_minspeed "0″
    cg_gun_move_r "0″
    cg_gun_move_rate "0″
    cg_gun_move_u "0″
    cg_gun_ofs_f "0″
    cg_gun_ofs_r "0″
    cg_gun_ofs_u "0″
    cg_gun_x "0″
    cg_gun_y "0″
    cg_gun_z "0″
    cg_headIconMinScreenRadius "0.015″
    cg_heliKillCamDist "1000″
    cg_heliKillCamFarBlur "2″
    cg_heliKillCamFarBlurDist "300″
    cg_heliKillCamFarBlurStart "100″
    cg_heliKillCamFov "15″
    cg_heliKillCamNearBlur "4″
    cg_heliKillCamNearBlurEnd "100″
    cg_heliKillCamNearBlurStart "0″
    cg_heliKillCamZDist "50″
    cg_hintFadeTime "100″
    cg_hudChatIntermissionPosition "5 110″
    cg_hudChatPosition "5 204″
    cg_hudDamageIconHeight "64″
    cg_hudDamageIconInScope "0″
    cg_hudDamageIconOffset "128″
    cg_hudDamageIconTime "2000″
    cg_hudDamageIconWidth "128″
    cg_hudGrenadeIconEnabledFlash "0″
    cg_hudGrenadeIconHeight "25″
    cg_hudGrenadeIconInScope "0″
    cg_hudGrenadeIconMaxHeight "104″
    cg_hudGrenadeIconMaxRangeFlash "500″
    cg_hudGrenadeIconMaxRangeFrag "250″
    cg_hudGrenadeIconOffset "50″
    cg_hudGrenadeIconWidth "25″
    cg_hudGrenadePointerHeight "12″
    cg_hudGrenadePointerPivot "12 27″
    cg_hudGrenadePointerPulseFreq "1.7″
    cg_hudGrenadePointerPulseMax "1.85″
    cg_hudGrenadePointerPulseMin "0.3″
    cg_hudGrenadePointerWidth "25″
    cg_hudlegacysplitscreenscale "2″
    cg_hudMapBorderWidth "2″
    cg_hudMapFriendlyHeight "15″
    cg_hudMapFriendlyWidth "15″
    cg_hudMapPlayerHeight "20″
    cg_hudMapPlayerWidth "20″
    cg_hudMapRadarLineThickness "0.15″
    cg_hudObjectiveTextScale "0.3″
    cg_hudProneY "-160″
    cg_hudSayPosition "5 180″
    cg_hudsplitscreencompassscale "1.5″
    cg_hudsplitscreenstancescale "2″
    cg_hudStanceFlash "1 1 1 1″
    cg_hudStanceHintPrints "0″
    cg_hudVotePosition "5 220″
    cg_invalidCmdHintBlinkInterval "600″
    cg_invalidCmdHintDuration "1800″
    cg_laserEndOffset "0.5″
    cg_laserFlarePct "0.2″
    cg_laserForceOn "0″
    cg_laserLight "1″
    cg_laserLightBeginOffset "13″
    cg_laserLightBodyTweak "15″
    cg_laserLightEndOffset "-3″
    cg_laserLightRadius "3″
    cg_laserRadius "0.8″
    cg_laserRange "1500″
    cg_laserRangePlayer "1500″
    cg_mapLocationSelectionCursorSpeed "0.6″
    cg_marks_ents_player_only "0″
    cg_nopredict "0″
    cg_overheadIconSize "0.7″
    cg_overheadNamesFarDist "1024″
    cg_overheadNamesFarScale "0.6″
    cg_overheadNamesFont "2″
    cg_overheadNamesGlow "0 0 0 1″
    cg_overheadNamesMaxDist "10000″
    cg_overheadNamesNearDist "256″
    cg_overheadNamesSize "0.5″
    cg_overheadRankSize "0.5″
    cg_predictItems "1″
    cg_scoreboardBannerHeight "35″
    cg_scoreboardFont "0″
    cg_scoreboardHeaderFontScale "0.35″
    cg_scoreboardHeight "435″
    cg_scoreboardItemHeight "18″
    cg_scoreboardMyColor "1 0.8 0.4 1″
    cg_scoreboardPingGraph "0″
    cg_scoreboardPingHeight "0.7″
    cg_scoreboardPingText "1″
    cg_scoreboardPingWidth "0.036″
    cg_scoreboardRankFontScale "0.25″
    cg_scoreboardScrollStep "3″
    cg_scoreboardTextOffset "0.5″
    cg_scoreboardWidth "500″
    cg_ScoresPing_BgColor "0.25098 0.25098 0.25098 0.501961″
    cg_ScoresPing_HighColor "0.8 0 0 1″
    cg_ScoresPing_Interval "100″
    cg_ScoresPing_LowColor "0 0.74902 0 1″
    cg_ScoresPing_MaxBars "4″
    cg_ScoresPing_MedColor "0.8 0.8 0 1″
    cg_scriptIconSize "0″
    cg_showmiss "0″
    cg_sprintMeterDisabledColor "0.8 0.1 0.1 0.2″
    cg_sprintMeterEmptyColor "0.7 0.5 0.2 0.8″
    cg_sprintMeterFullColor "0.8 0.8 0.8 0.8″
    cg_subtitleMinTime "3″
    cg_subtitles "1″
    cg_subtitleWidthStandard "520″
    cg_subtitleWidthWidescreen "520″
    cg_teamChatsOnly "0″
    cg_thirdPerson "0″
    cg_thirdPersonAngle "0″
    cg_thirdPersonRange "120″
    cg_tracerchance "0.2″
    cg_tracerlength "160″
    cg_tracerScale "1″
    cg_tracerScaleDistRange "25000″
    cg_tracerScaleMinDist "5000″
    cg_tracerScrewDist "100″
    cg_tracerScrewRadius "0.5″
    cg_tracerSpeed "7500″
    cg_tracerwidth "4″
    cg_viewZSmoothingMax "16″
    cg_viewZSmoothingMin "1″
    cg_viewZSmoothingTime "0.1″
    cg_voiceIconSize "0″
    cg_weaponCycleDelay "0″
    cg_weaponHintsCoD1Style "1″
    cg_weaponleftbone "tag_weapon_left”
    cg_weaponrightbone "tag_weapon_right”
    cg_youInKillCamSize "6″
    cl_allowDownload "1″
    cl_analog_attack_threshold "0.8″
    cl_anglespeedkey "1.5″
    cl_anonymous "0″
    cl_avidemo "0″
    cl_bypassMouseInput "0″
    cl_connectionAttempts "10″
    cl_connectTimeout "200″
    cl_forceavidemo "0″
    cl_freelook "1″
    cl_freezeDemo "0″
    cl_hudDrawsBehindUI "1″
    cl_ingame "0″
    cl_maxpackets "30″
    cl_maxPing "800″
    cl_motdString "”
    cl_mouseAccel "0″
    cl_nodelta "0″
    cl_noprint "0″
    cl_packetdup "1″
    cl_paused "0″
    cl_pitchspeed "140″
    cl_punkbuster "1″
    cl_serverStatusResendTime "750″
    cl_showmouserate "0″
    cl_shownet "0″
    cl_shownuments "0″
    cl_showSend "0″
    cl_showServerCommands "0″
    cl_showTimeDelta "0″
    cl_stanceHoldTime "300″
    cl_talking "0″
    cl_timeout "40″
    cl_updateavailable "0″
    cl_updatefiles "”
    cl_updateoldversion "”
    cl_updateversion "”
    cl_voice "1″
    cl_wwwDownload "1″
    cl_yawspeed "140″
    clientSideEffects "1″
    com_animCheck "0″
    com_filter_output "0″
    com_introPlayed "1″
    com_maxfps "0″
    com_maxFrameTime "100″
    com_playerProfile "gand”
    com_recommendedSet "1″
    com_statmon "0″
    com_timescale "1″
    compass "1″
    compassClampIcons "1″
    compassCoords "720 340 200″
    compassECoordCutoff "37″
    compassEnemyFootstepEnabled "0″
    compassEnemyFootstepMaxRange "500″
    compassEnemyFootstepMaxZ "100″
    compassEnemyFootstepMinSpeed "140″
    compassFriendlyHeight "18.75″
    compassFriendlyWidth "18.75″
    compassMaxRange "2500″
    compassMinRadius "0.0001″
    compassMinRange "0.0001″
    compassObjectiveArrowHeight "20″
    compassObjectiveArrowOffset "2″
    compassObjectiveArrowRotateDist "5″
    compassObjectiveArrowWidth "20″
    compassObjectiveDetailDist "10″
    compassObjectiveDrawLines "1″
    compassObjectiveHeight "20″
    compassObjectiveIconHeight "16″
    compassObjectiveIconWidth "16″
    compassObjectiveMaxHeight "70″
    compassObjectiveMaxRange "2048″
    compassObjectiveMinAlpha "1″
    compassObjectiveMinDistRange "1″
    compassObjectiveMinHeight "-70″
    compassObjectiveNearbyDist "4″
    compassObjectiveNumRings "10″
    compassObjectiveRingSize "80″
    compassObjectiveRingTime "10000″
    compassObjectiveTextHeight "18″
    compassObjectiveTextScale "0.3″
    compassObjectiveWidth "20″
    compassPlayerHeight "18.75″
    compassPlayerWidth "18.75″
    compassRadarLineThickness "0.4″
    compassRadarPingFadeTime "4″
    compassRadarUpdateTime "4″
    compassRotation "1″
    compassSize "1″
    compassSoundPingFadeTime "2″
    compassTickertapeStretch "0.5″
    con_default_console_filter "*”
    con_errormessagetime "8″
    con_gameMsgWindow0FadeInTime "0.25″
    con_gameMsgWindow0FadeOutTime "0.5″
    con_gameMsgWindow0Filter "gamenotify obituary”
    con_gameMsgWindow0LineCount "4″
    con_gameMsgWindow0MsgTime "5″
    con_gameMsgWindow0ScrollTime "0.25″
    con_gameMsgWindow0SplitscreenScale "1.5″
    con_gameMsgWindow1FadeInTime "0.25″
    con_gameMsgWindow1FadeOutTime "0.01″
    con_gameMsgWindow1Filter "boldgame”
    con_gameMsgWindow1LineCount "5″
    con_gameMsgWindow1MsgTime "8″
    con_gameMsgWindow1ScrollTime "0.25″
    con_gameMsgWindow1SplitscreenScale "1.5″
    con_gameMsgWindow2FadeInTime "0.75″
    con_gameMsgWindow2FadeOutTime "0.5″
    con_gameMsgWindow2Filter "subtitle”
    con_gameMsgWindow2LineCount "7″
    con_gameMsgWindow2MsgTime "5″
    con_gameMsgWindow2ScrollTime "0.25″
    con_gameMsgWindow2SplitscreenScale "1.5″
    con_gameMsgWindow3FadeInTime "0.25″
    con_gameMsgWindow3FadeOutTime "0.5″
    con_gameMsgWindow3Filter "”
    con_gameMsgWindow3LineCount "5″
    con_gameMsgWindow3MsgTime "5″
    con_gameMsgWindow3ScrollTime "0.25″
    con_gameMsgWindow3SplitscreenScale "1.5″
    con_inputBoxColor "0.1 0.1 0.5 0.8″
    con_inputHintBoxColor "0.1 0.1 0.5 1″
    con_matchPrefixOnly "1″
    con_minicon "1″
    con_miniconlines "5″
    con_minicontime "4″
    con_outputBarColor "0.1 0.1 0.9 0.8″
    con_outputSliderColor "0.15 0.15 0.1 0.6″
    con_outputWindowColor "0.1 0.1 0.3 0.9″
    con_typewriterColorBase "1 1 1″
    con_typewriterColorGlowCheckpoint "0.6 0.5 0.6 1″
    con_typewriterColorGlowCompleted "0 0.3 0.8 1″
    con_typewriterColorGlowFailed "0.8 0 0 1″
    con_typewriterColorGlowUpdated "0 0.6 0.18 1″
    con_typewriterDecayDuration "700″
    con_typewriterDecayStartTime "6000″
    con_typewriterPrintSpeed "50″
    customclass1 "RPD ”
    customclass2 "m60″
    customclass3 "m4″
    customclass4 "Custom Slot 4″
    customclass5 "Custom Slot 5″
    dedicated "listen server”
    developer "0″
    developer_script "0″
    didyouknow "@PLATFORM_DYK_MSG15″
    drew_notes "5″
    dynEnt_active "1″
    dynEnt_bulletForce "1000″
    dynEnt_explodeForce "12500″
    dynEnt_explodeMaxEnts "20″
    dynEnt_explodeMinForce "40″
    dynEnt_explodeSpinScale "3″
    dynEnt_explodeUpbias "0.5″
    dynEntPieces_angularVelocity "0 0 0″
    dynEntPieces_impactForce "1000″
    dynEntPieces_velocity "0 0 0″
    fixedtime "0″
    friction "5.5″
    fs_basegame "”
    fs_basepath "E:\Program Files\Activision\Call of Duty 4 - Modern Warfare”
    fs_cdpath "”
    fs_copyfiles "0″
    fs_debug "0″
    fs_game "”
    fs_homepath "E:\Program Files\Activision\Call of Duty 4 - Modern Warfare”
    fs_ignoreLocalized "0″
    fs_restrict "0″
    fx_marks "1″
    fx_marks_ents "1″
    fx_marks_smodels "1″
    g_allowvote "1″
    g_antilag "1″
    g_banIPs "”
    g_clonePlayerMaxVelocity "80″
    g_compassShowEnemies "0″
    g_deadChat "1″
    g_dropForwardSpeed "10″
    g_dropHorzSpeedRand "100″
    g_dropUpSpeedBase "10″
    g_dropUpSpeedRand "5″
    g_gametype "war”
    g_log "games_mp.log”
    g_logSync "0″
    g_oldVoting "1″
    g_playerCollisionEjectSpeed "25″
    g_redCrosshairs "1″
    g_synchronousClients "0″
    g_useGear "1″
    g_useholdspawndelay "500″
    g_voiceChatTalkingDuration "500″
    g_voteAbstainWeight "0.5″
    heli_barrelMaxVelocity "1250″
    heli_barrelRotation "70″
    heli_barrelSlowdown "360″
    hiDef "1″
    hud_deathQuoteFadeTime "1000″
    hud_enable "1″
    hud_fade_ammodisplay "0″
    hud_fade_compass "0″
    hud_fade_healthbar "2″
    hud_fade_offhand "0″
    hud_fade_sprint "1.7″
    hud_fade_stance "1.7″
    hud_fadeout_speed "0.1″
    hud_flash_period_offhand "0.5″
    hud_flash_time_offhand "2″
    hud_health_pulserate_critical "0.5″
    hud_health_pulserate_injured "1″
    hud_health_startpulse_critical "0.33″
    hud_health_startpulse_injured "1″
    hudElemPausedBrightness "0.4″
    in_mouse "1″
    inertiaAngle "0″
    inertiaDebug "0″
    inertiaMax "50″
    jump_height "39″
    jump_ladderPushVel "128″
    jump_slowdownEnable "1″
    jump_spreadAdd "64″
    jump_stepSize "18″
    koth_autodestroytime "60″
    koth_capturetime "20″
    koth_delayPlayer "0″
    koth_destroytime "10″
    koth_kothmode "0″
    koth_spawnDelay "60″
    koth_spawntime "0″
    loc_forceEnglish "0″
    loc_language "0″
    loc_translate "1″
    loc_warnings "1″
    loc_warningsAsErrors "0″
    logfile "2″
    lowAmmoWarningColor1 "0.901961 0.901961 0.901961 0.8″
    lowAmmoWarningColor2 "1 1 1 1″
    lowAmmoWarningNoAmmoColor1 "0.8 0 0 0.8″
    lowAmmoWarningNoAmmoColor2 "1 0 0 1″
    lowAmmoWarningNoReloadColor1 "0.701961 0.701961 0 0.8″
    lowAmmoWarningNoReloadColor2 "1 1 0 1″
    lowAmmoWarningPulseFreq "1.7″
    lowAmmoWarningPulseMax "1.5″
    lowAmmoWarningPulseMin "0″
    m_filter "0″
    m_forward "0.25″
    m_pitch "0.022″
    m_side "0.25″
    m_yaw "0.022″
    mantle_check_angle "60″
    mantle_check_radius "0.1″
    mantle_check_range "20″
    mantle_debug "0″
    mantle_enable "1″
    mantle_view_yawcap "60″
    mapname "”
    masterPort "20810″
    masterServerName "cod4master.activision.com”
    monkeytoy "0″
    motd "”
    msg_dumpEnts "0″
    msg_hudelemspew "0″
    msg_printEntityNums "0″
    name "2ci-”
    net_ip "localhost”
    net_lanauthorize "0″
    net_noipx "0″
    net_noudp "0″
    net_port "28960″
    net_profile "0″
    net_showprofile "0″
    net_socksEnabled "0″
    net_socksPassword "”
    net_socksPort "1080″
    net_socksServer "”
    net_socksUsername "”
    nextdemo "”
    nextmap "”
    nightVisionDisableEffects "0″
    nightVisionFadeInOutTime "0.1″
    nightVisionPowerOnTime "0.3″
    onlinegame "1″
    overrideNVGModelWithKnife "0″
    packetDebug "0″
    password "”
    perk_bulletPenetrationMultiplier "2″
    perk_extraBreath "5″
    perk_grenadeDeath "frag_grenade_short_mp”
    perk_parabolicAngle "180″
    perk_parabolicIcon "specialty_parabolic”
    perk_parabolicRadius "400″
    perk_sprintMultiplier "2″
    perk_weapRateMultiplier "0.75″
    perk_weapReloadMultiplier "0.5″
    perk_weapSpreadMultiplier "0.65″
    player_adsExitDelay "0″
    player_backSpeedScale "0.7″
    player_breath_fire_delay "0″
    player_breath_gasp_lerp "6″
    player_breath_gasp_scale "4.5″
    player_breath_gasp_time "1″
    player_breath_hold_lerp "1″
    player_breath_hold_time "4.5″
    player_breath_snd_delay "1″
    player_breath_snd_lerp "2″
    player_burstFireCooldown "0.2″
    player_debugHealth "0″
    player_dmgtimer_flinchTime "500″
    player_dmgtimer_maxTime "750″
    player_dmgtimer_minScale "0″
    player_dmgtimer_stumbleTime "500″
    player_dmgtimer_timePerPoint "100″
    player_footstepsThreshhold "0″
    player_lean_rotate_crouch_left "1.25″
    player_lean_rotate_crouch_right "1″
    player_lean_rotate_left "1.25″
    player_lean_rotate_right "1.25″
    player_lean_shift_crouch_left "12.5″
    player_lean_shift_crouch_right "13″
    player_lean_shift_left "5″
    player_lean_shift_right "2.5″
    player_meleeChargeFriction "1200″
    player_meleeHeight "10″
    player_meleeRange "64″
    player_meleeWidth "10″
    player_move_factor_on_torso "0″
    player_moveThreshhold "10″
    player_scopeExitOnDamage "0″
    player_spectateSpeedScale "1″
    player_sprintCameraBob "0.5″
    player_sprintForwardMinimum "105″
    player_sprintMinTime "1″
    player_sprintRechargePause "0″
    player_sprintSpeedScale "1.5″
    player_sprintStrafeSpeedScale "0.667″
    player_sprintTime "4″
    player_strafeAnimCosAngle "0.5″
    player_strafeSpeedScale "0.8″
    player_sustainAmmo "0″
    player_turnAnims "0″
    player_view_pitch_down "85″
    player_view_pitch_up "85″
    protocol "1″
    r_aaAlpha "dither (fast)”
    r_aaSamples "4″
    r_altModelLightingUpdate "1″
    r_aspectRatio "auto”
    r_autopriority "0″
    r_blur "0″
    r_brightness "0″
    r_cacheModelLighting "1″
    r_cacheSModelLighting "1″
    r_clear "dev-only blink”
    r_clearColor "0 0 0 0″
    r_clearColor2 "0 0 0 0″
    r_colorMap "Unchanged”
    r_contrast "1″
    r_customMode "”
    r_debugLineWidth "3″
    r_debugShader "none”
    r_depthPrepass "0″
    r_desaturation "1″
    r_detail "1″
    r_diffuseColorScale "1″
    r_displayRefresh "60 Hz”
    r_distortion "1″
    r_dlightLimit "4″
    r_dof_bias "0.5″
    r_dof_enable "1″
    r_dof_farBlur "1.8″
    r_dof_farEnd "7000″
    r_dof_farStart "1000″
    r_dof_nearBlur "6″
    r_dof_nearEnd "60″
    r_dof_nearStart "10″
    r_dof_tweak "0″
    r_dof_viewModelEnd "8″
    r_dof_viewModelStart "2″
    r_drawDecals "1″
    r_drawSun "1″
    r_drawWater "1″
    r_envMapExponent "5″
    r_envMapMaxIntensity "0.5″
    r_envMapMinIntensity "0.2″
    r_envMapOverride "0″
    r_envMapSpecular "1″
    r_envMapSunIntensity "2″
    r_fastSkin "0″
    r_filmTweakBrightness "0″
    r_filmTweakContrast "1.4″
    r_filmTweakDarkTint "0.7 0.85 1″
    r_filmTweakDesaturation "0.2″
    r_filmTweakEnable "0″
    r_filmTweakInvert "0″
    r_filmTweakLightTint "1.1 1.05 0.85″
    r_filmUseTweaks "0″
    r_floatz "1″
    r_fog "1″
    r_forceLod "none”
    r_fullbright "0″
    r_fullscreen "0″
    r_gamma "0.8″
    r_glow "1″
    r_glow_allowed "1″
    r_glow_allowed_script_forced "0″
    r_glowTweakBloomCutoff "0.5″
    r_glowTweakBloomDesaturation "0″
    r_glowTweakBloomIntensity0 "1″
    r_glowTweakEnable "0″
    r_glowTweakRadius0 "5″
    r_glowUseTweaks "0″
    r_gpuSync "adaptive”
    r_highLodDist "-1″
    r_ignore "0″
    r_ignorehwgamma "0″
    r_inGameVideo "1″
    r_lightMap "Unchanged”
    r_lightTweakAmbient "0.1″
    r_lightTweakAmbientColor "1 0 0 1″
    r_lightTweakDiffuseFraction "0.5″
    r_lightTweakSunColor "0 1 0 1″
    r_lightTweakSunDiffuseColor "0 0 1 1″
    r_lightTweakSunDirection "0 0 0″
    r_lightTweakSunLight "1″
    r_loadForRenderer "1″
    r_lockPvs "0″
    r_lodBiasRigid "0″
    r_lodBiasSkinned "0″
    r_lodScaleRigid "1″
    r_lodScaleSkinned "1″
    r_logFile "0″
    r_lowestLodDist "-1″
    r_lowLodDist "-1″
    r_mediumLodDist "-1″
    r_mode "1024×768″
    r_modelVertColor "1″
    r_monitor "0″
    r_multiGpu "0″
    r_norefresh "0″
    r_normal "1″
    r_normalMap "Unchanged”
    r_outdoor "1″
    r_outdoorAwayBias "32″
    r_outdoorDownBias "0″
    r_outdoorFeather "8″
    r_picmip "0″
    r_picmip_bump "0″
    r_picmip_manual "1″
    r_picmip_spec "0″
    r_picmip_water "0″
    r_polygonOffsetBias "-1″
    r_polygonOffsetScale "-1″
    r_portalBevels "0.7″
    r_portalBevelsOnly "0″
    r_portalMinClipArea "0.02″
    r_portalMinRecurseDepth "2″
    r_portalWalkLimit "0″
    r_preloadShaders "0″
    r_pretess "1″
    r_reflectionProbeGenerate "0″
    r_reflectionProbeGenerateExit "0″
    r_reflectionProbeRegenerateAll "0″
    r_rendererInUse "Shader model 3.0″
    r_rendererPreference "Default”
    r_resampleScene "1″
    r_scaleViewport "1″
    r_showFbColorDebug "None”
    r_showFloatZDebug "0″
    r_showLightGrid "0″
    r_showMissingLightGrid "0″
    r_showPixelCost "off”
    r_showPortals "0″
    r_singleCell "0″
    r_skinCache "1″
    r_skipPvs "0″
    r_smc_enable "1″
    r_smp_backend "1″
    r_smp_worker "1″
    r_smp_worker_thread0 "0″
    r_smp_worker_thread1 "0″
    r_specular "1″
    r_specularColorScale "1″
    r_specularMap "Unchanged”
    r_spotLightBrightness "14″
    r_spotLightEndRadius "196″
    r_spotLightEntityShadows "1″
    r_spotLightFovInnerFraction "0.7″
    r_spotLightShadows "1″
    r_spotLightSModelShadows "1″
    r_spotLightStartRadius "36″
    r_sse_skinning "1″
    r_sun_from_dvars "0″
    r_sun_fx_position "0 0 0″
    r_sunblind_fadein "0.5″
    r_sunblind_fadeout "3″
    r_sunblind_max_angle "5″
    r_sunblind_max_darken "0.75″
    r_sunblind_min_angle "30″
    r_sunflare_fadein "1″
    r_sunflare_fadeout "1″
    r_sunflare_max_alpha "1″
    r_sunflare_max_angle "2″
    r_sunflare_max_size "2500″
    r_sunflare_min_angle "45″
    r_sunflare_min_size "0″
    r_sunflare_shader "sun_flare”
    r_sunglare_fadein "0.5″
    r_sunglare_fadeout "3″
    r_sunglare_max_angle "5″
    r_sunglare_max_lighten "0.75″
    r_sunglare_min_angle "30″
    r_sunsprite_shader "sun”
    r_sunsprite_size "16″
    r_texFilterAnisoMax "4″
    r_texFilterAnisoMin "16″
    r_texFilterDisable "0″
    r_texFilterMipBias "0″
    r_texFilterMipMode "Unchanged”
    r_useLayeredMaterials "0″
    r_vc_makelog "0″
    r_vc_showlog "0″
    r_vsync "0″
    r_warningRepeatDelay "5″
    r_zfar "0″
    r_zFeather "1″
    r_znear "4″
    r_znear_depthhack "0.1″
    ragdoll_baselerp_time "1000″
    ragdoll_bullet_force "500″
    ragdoll_bullet_upbias "0.5″
    ragdoll_debug "0″
    ragdoll_dump_anims "0″
    ragdoll_enable "1″
    ragdoll_explode_force "18000″
    ragdoll_explode_upbias "0.8″
    ragdoll_fps "20″
    ragdoll_jitter_scale "1″
    ragdoll_jointlerp_time "3000″
    ragdoll_max_life "4500″
    ragdoll_max_simulating "16″
    ragdoll_rotvel_scale "1″
    ragdoll_self_collision_scale "1.2″
    rate "25000″
    Турниры

    Мини-профиль
    Суббота
    19.10.2024
    03:49


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